Tuesday, November 24, 2009

Casa Lim #2

Design of this house enquires wrapping of a strip of programs around a central courtyard. I guess the side effects of this method is that it causes a fortress-like building whereby the entired spatial experience is internalised.

Looks cool doesn't it?

Because of the fortified design outcome, the 'programmatic strip' is let loose at the end point to readdress the external space and to allow a more welcoming atmosphere upon entrance.


Sorry Jürgen Mayer + MVRDV, had no choice but to rip the hell out of you. Hohohoho~!
Inside 'char siew' outside 'pao', inside outside 'char siew pao'

Sunday, November 22, 2009

MentalRay Settings

Download scene file here.

1. F10 to get into render setup and select MentalrayDaylighting High. Just click 'OK' if it ask for anything. 2. Enable Final Gather > choose your preset... low, medium, high
3. If you got a workstation, go for global illumination. Great fr interiors. If not, doesn't matter. I didn't select this option due to the long ass rendering time. ( which I can fix in Photoshop)
4. Check the options for memory management.
5. Close 'Render Setup' window and press '8' for Environment Control. In the ExposireControl, choose Logarithmic Exposure Control'.
6. Place direct light on target object and use the settings below.
7. You may wanna use sylight. You can try turning it 'on' first and do a test render after step12.
8. Go to Render Setup again (F10), Common Parameters tab > Area to Render > select 'Crop'.

9. Right click the 'Camera' or 'name of vewport', and enable 'Show Safe Frame' and 'Edit Render Region'
adjust render region to test render
10. You're done, press 'F9'
Okay it sucks... i know... that's where photoshop comes in handy
11. In photoshop, select Image > Levels, increase the brightness contrast input levels (the small little white arrow.

TA DAH~!!!~

Not great.. but hei... it's fast and simple.
Go here, if you want some simple Vray settings.
by the way..
3s MAX 2010 default settings for mental has a quality similar to Vray.

Trip to... eerr.. where d ar?


me and ping sie on a trip to somewhere on the east sideeeeee of peninsular malaysia. Wonder who took this picture...hmm..

Saturday, November 21, 2009

Villa Lim #2_on the process

It's time for 'us' to change the way we look



Villa Lim #1

MArch Thesis_A Project On Zero Degree

FORM CONTROL: A Research Into Form Animation Through Urban Forces


This project enquires a process in which architecture can be formulated through data sets obtained from a site. In this case, urban forces such as connectivity and density are two parameters chosen as an architectural model for overpopulation.

The departure of this project takes the form of a minimal surace typology, the Gyroid, and the entire process is governed by 2 theoretical framework, namely, space syntax and form animation, each from Bill Hillier and Greg Lynn respectively. One to push form, while the other to deform.



The continuity of the Yarra river has been disturbed by the dead space caused by Crown Plaza. The urban intervention here is to address this disconnection by propose a new connective tissue activated with public green space which also serve as a fashion school.


The idea is engage the form on the site base on density and 'level of interation' (space syntax) so the form + space can be articulated to perform parametrically with the site forces. The distributed network of the internal programmatic configuration is compromised and rationalised base on the number of connection each program requires.



Sunday, August 9, 2009

Monday, August 3, 2009

3D Voronoi Script Test


Software: 3ds MAX 9 SP2
Script: 3D Voronoi Cell by Garp 2008
Modeling Time: 3 mins

This test is inspired by materialsystems.org in their exploration on Voronoi Morphologies

The script creates a specified number of Voronoi cells from a Bounding Volume and Cell Centers. A few V_cells are deleted just for the sake of a more interesting visual appearance.

The final product has their local polygons 'inset' and deleted to create openings rather than a full solid mass. 'Shell' and 'Turbosmooth' modifier is applied also for a more realistic and interesting visual.

Saturday, July 18, 2009

MArch 2nd Year - Parametric Urbanism + System Theory

This project ask for a way of increasing population within Melbourne CBD area.



The exploration of this particular studio is on systems philosophy;
• emergent property
• subsystem interaction and systematic behaviour










Sunday, July 5, 2009

another graphic attempt... mood board


The mood I'm trying to express here is about creating order in chaos.... using systems theory to generate a parametric structure for the growth of Melbourne CBD to 1 million population.

How do we suggest a kind of structured growth that within a certain constraint? What are our parameters? What should my city be made out of?
However, in the end, I think the graphic tells more of the initial attempt of a designer where he is still uncertain of what to do when he looked at the 'mess'....
damn... should get help from sid and nathu for this...

Saturday, July 4, 2009

Climatic Skin by ASYMPTOTE

yes... another Abu Dhabi project...
The YAS Hotel is a collaborative project between Hani Rashid from ASYMPTOTE with ARUP. This project has again taken a 'climatic skin' like a blanket covering and creating a controlled environment.
Well, if the Black Oil can afford to pay this kind of ROOFchitecture... go for it man....
I do find buildings that carries a dual nature of design form to be interesting. In this case, I think the roof's geometry over took whatever the what's below. However, the roof responds to a much wider context in terms of its form, scale and aesthetics. Especially with the lights on at night.

Have they worked out a way to get the glass panels clean?


Base on the form, I find in hard to believe all these unique panels are all planar, especially the ones on top of the bridge.


Anyway.. well done~!



images taken from:
http://www.arcspace.com/architects/asymptote/yas/yas.html

another 3DSMAX render test on semi-outdoor lighting

1. mental.ray.daylighting.high
2. Final Gather enabled- FG point = 100
3. Global Illumination enabled
4. rendering time: 1hr 15mins

Freelance Interior Rendering - Exhibition on David Lynch @ ACMI, Melbourne

1. mental.ray.daylighting.high
2. Final Gather enabled- FG point = 100
3. Global Illumination enabled
4. rendering time: 46 mins



1. Entrance




2. exhbition area