Download scene file
here.
1. F10 to get into render setup and select MentalrayDaylighting High. Just click 'OK' if it ask for anything.
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2. Enable Final Gather > choose your preset... low, medium, high
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3. If you got a workstation, go for global illumination. Great fr interiors. If not, doesn't matter. I didn't select this option due to the long ass rendering time. ( which I can fix in Photoshop)
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4. Check the options for memory management.
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5. Close 'Render Setup' window and press '8' for Environment Control. In the ExposireControl, choose Logarithmic Exposure Control'.
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6. Place direct light on target object and use the settings below.
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7. You may wanna use sylight. You can try turning it 'on' first and do a test render after step12.
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8. Go to Render Setup again (F10), Common Parameters tab > Area to Render > select 'Crop'.
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9. Right click the 'Camera' or 'name of vewport', and enable 'Show Safe Frame' and 'Edit Render Region'
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adjust render region to test render
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10. You're done, press 'F9'
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Okay it sucks... i know... that's where photoshop comes in handy
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11. In photoshop, select Image > Levels, increase the brightness contrast input levels (the small little white arrow.
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TA DAH~!!!~
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Not great.. but hei... it's fast and simple.
Go
here, if you want some simple Vray settings.
by the way..
3s MAX 2010 default settings for mental has a quality similar to Vray.
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